The Brandan have a reputation as very solid and reliable, if not very imaginative. They tend to be solemn and serious. The Brandan are also known to observe tradition closely, but are mortified by violations of protocol. Their greatest squabble with the Knorth regards Aerulan's death-banner, which they would prefer to have by paying her full bride-price, as it acknowledges her worth as a lady even in death.
Both in the High Council chamber at Gothregor, and in the hall at Tentir, the Randir, Coman, and Caieron are on one wall; Jaran, Knorth, and Ardeth on one; and Danior, Edirr, and Brandan on one. This layout is said to group allies. Within this trio, Brandan is the biggest and most powerful of the three. They are also the only grouping with only one "large" house, which suggests they may be less internal power struggles within this alliance, in contrast with the Randir-Caineron and Knorth-Ardeth alliances.
↑Seeker's Mask, "Part I", III — "This section of the arcade and the apartments opening off of it belonged to the Brandan. A randon cadet and her captain stood by the main entrance, both wearing the dress grays and scarlet shoulder embroidery of their house."
↑To Ride a Rathorn, "Chapter VII: In the Bear's Den", I — "The deep, sure note of the Brandan answered it from across the hall."
↑The Sea of Time, "Chapter XIII: Dreams and Nightmares", VI — "The Kencyr shouted back their defiance, each in the battle cry of his house—the Brandans’ deep, sure note,"
↑Dark of the Moon, "Chapter 6: The High Council" — "Following Brandan would be Randir, Ardeth, and Caineron, in ascending order of importance."
↑Bound in Blood, "Chapter XVI: Gothregor and Tentir", III — "the Brandan master-ten, Berrimint, who showed all the solid dependability of her house if rather less imagination and incentive than Jame would have liked."
↑To Ride a Rathorn, "Chapter VII: In the Bear's Den", I — "each house fitting into the pattern, somber Brandan"
↑To Ride a Rathorn, "Chapter VI: The Lordan's Coat", III — "Randir, Coman, and Caineron from east to west along the north wing; Jaran, Knorth, and Ardeth along the west; Danior, Edirr and Brandan from west to east along the south. By chance or design, this arrangement grouped allies and enemies, with a scattering of neutrals between them."